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Category: Game Development

Posted on March 29, 2020June 22, 2020

“Games” section is now available on Top Menu!

Hello all!

I’ve uploaded 2 of my Unity games onto the website. You can reach them using the Games section in the Top menu!

Continue reading ““Games” section is now available on Top Menu!”
Posted on January 27, 2019July 17, 2020

Global Game Jam 2019 – This Van of Mine

Hello there!

In this post, I will share the gameplay video of our game, “This Van of Mine”, and my feelings on my first attendance to the GGJ!

Continue reading “Global Game Jam 2019 – This Van of Mine”

Categories

  • Academic Study (1)
  • Game Development (2)
  • Ray Tracing (9)

Recent Posts: kadircenk

New Paper: “Accelerating Translational Image Registration for HDR Images on GPU”

“Games” section is now available on Top Menu!

Global Game Jam 2019 – This Van of Mine

Trace the Ray – Part 9 (Extra: My Own Face Mesh!)

Trace the Ray – Part 8 (Project: Bidirectional Path Tracing)

Trace the Ray – Part 7 (Object Lights and Path Tracing)

Trace the Ray – Part 6 (BRDFs)

Trace the Ray – Part 5 (HDR Rendering)

Trace the Ray – Part 4 (Textures, Perlin Noise, Bump Mapping)

Trace the Ray – Part 3 (Transformations, Instancing, Distribution Ray Tracing)

Recent Comments

  • kadircenk on Trace the Ray – Part 1 (Core Ray Tracer)
  • Salih on Trace the Ray – Part 1 (Core Ray Tracer)
  • kadircenk on Trace the Ray – Part 7 (Object Lights and Path Tracing)
  • Ahmet Oguz Akyuz on Trace the Ray – Part 7 (Object Lights and Path Tracing)
  • Ahmet Oguz Akyuz on Trace the Ray – Part 2 (BVH, MSAA, Transparency)

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