Our new study is now available on arXiv:
K.C. Alpay, K.B. Aydemir, A. Temizel, “Accelerating Translational Image Registration for HDR Images on GPU”, arXiv:2007.06483, July 2020.
Continue reading “New Paper: “Accelerating Translational Image Registration for HDR Images on GPU””
I’ve uploaded 2 of my Unity games onto the website. You can reach them using the Games section in the Top menu!
Continue reading ““Games” section is now available on Top Menu!”
In this post, I will share the gameplay video of our game, “This Van of Mine”, and my feelings on my first attendance to the GGJ!
Continue reading “Global Game Jam 2019 – This Van of Mine”
Hello trace-masters! I’m back with another cool study!
In this post, I will share my ray tracer outputs where the scene consists of my own face mesh and an HDR spherical environment light map.
Continue reading “Trace the Ray – Part 9 (Extra: My Own Face Mesh!)”
In this post, I will first give some information on indirect illumination in ray tracing and bidirectional path tracing algorithm, and then I will write about how I have implemented my term project, a naive version of the Bidirectional Path Tracing (BDPT) algorithm. Moreover, I will provide a comparison of my BDPT outputs with my ray tracer and path tracer outputs.
Continue reading “Trace the Ray – Part 8 (Project: Bidirectional Path Tracing)”