Hello mesh processing masters!
In the “Process the Mesh” series, I will be writing about the things I have implemented for the course Ceng789 – Digital Geometry Processing given by Assoc. Prof. Yusuf Sahillioğlu at CENG, METU.
In this post, I will show the screenshots of the results of my implementation of Homework Assignment 1.
Continue reading “Process the Mesh – Part 1 (Geodesic Distance, Farthest Point Sampling, AGD and MGD Local-Maximas)”
Our new study is now available on arXiv:
K.C. Alpay, K.B. Aydemir, A. Temizel, “Accelerating Translational Image Registration for HDR Images on GPU”, arXiv:2007.06483, July 2020.
Continue reading “New Paper: “Accelerating Translational Image Registration for HDR Images on GPU””
I’ve uploaded 2 of my Unity games onto the website. You can reach them using the Games section in the Top menu!
Continue reading ““Games” section is now available on Top Menu!”
In this post, I will share the gameplay video of our game, “This Van of Mine”, and my feelings on my first attendance to the GGJ!
Continue reading “Global Game Jam 2019 – This Van of Mine”
Hello trace-masters! I’m back with another cool study!
In this post, I will share my ray tracer outputs where the scene consists of my own face mesh and an HDR spherical environment light map.
Continue reading “Trace the Ray – Part 9 (Extra: My Own Face Mesh!)”